A short experimental interactive interpretation of A.R. Ammons's twelve word poem, Small Song. It uses the player's real-world location and time to determine the sun position and lighting. Play it here.
Help a small tree survive the seasons and grow to be a giant of the forest. Play it here.
A game developed for the Metropolitan Museum of Art where players take pictures of art to match prompts. Collaboration with Caroline Porter and Inna Sheflyand. Check out our Instagram here.
When Lions Speak: Representations of Non-Human Avatars in Digital Games
An analysis of the ways in which the treatment of non-human animals as avatars in most digital games reflect and reinforce problematic power structures between humans and non-human animals, formulations of which date back at least as far back as the work of Rene Descartes. Read the abstract here.
Savage Beasts: The Spatial Conflict Between Civilization and Wilderness in The Elder Scrolls V: Skyrim
A look at the divisions between inside and outside in Skyrim. The inside space of human civilization serves as a relative safe haven, while the outside of the wilderness (at least initially) acts as a hostile space to challenge the player, and which they must dominate. Read the abstract here.
Time is Money: Cart Life and the Instrumentalization of Time
Time and its management are the principle challenges facing players of Richard Hofmeier's Cart Life. This depiction of time as a scare resource foregrounds the instrumentalization of time both in digital games and, with the exception of sleep, in our everyday lives. Read the abstract here.
The Animist Blog
Older essays of mine can be found on my old blog here.
For inquiries about game development and writing freelance work, or for any other inquiries, please get in touch. You can find more about me here.